Story
--- to be reworked but base concept is the following ---
Hexe has always had trouble making friends. Northern sabers were largely solitary. Frozen lands made resources scarce and competition fierce.
So Hexe got used to living on her own, even though she found it hard to organize herself and provide for her basic needs.
The saber is torn between her need for companionship and her difficulty in interacting with others. For this reason, she risks exploring beyond the borders of her territory. She often comes up against the bitterness of others of her species, but she doesn't give up and tries again to connect with others.
Her lack of experience leads her to make bad encounters and isolate herself in her territory for fear of reliving her bad memories. Until one day, a child of Assur made her an offer she couldn't refuse. From that fateful day forward, Hexe's life takes a different turn. Which would ultimately lead to her own death, and a terrible curse.
She becomes an anomaly—a reality shifter, existing and non-existing simultaneously, traversing countless iterations of Prehistoria. Now, Hexe grapples with the consuming power of her abilities, determined to find a means of stabilization that will allow her to persist. This curse plagues her with a constant void in the heart. Being every version of herself, everywhere, all at once, Hexe feels as if she belongs nowhere and desperately seeks something akin to a family.